'Final Fantasy XV' News: New Character Art Debuts At Tokyo Event

8.5
  • Playstation 4
  • Xbox One
  • Action
  • RPG
2016-11-29
Final Fantasy XV
Final Fantasy XV Square Enix

The Final Fantasy XV team has debuted new character art at a Tokyo event, as seen on a few Japanese Twitter accounts below:

In a bizarre aside, character designer Roberto Ferrari wrote a lengthy complaint on Facebook about characters that had been cut from Final Fantasy XV after the game’s protracted development. Via Dualshockers :

“ At last someone decided to publish my designs^^

Every time you’ll find on the drawings this red mark with フェラーリ (Ferrari), please consider that they’re characters created by me.

I drew Aranea at the end of June 2010, while Ardyn is from December of the same year (even if I gave him a Brush-up in January 2011).

Six year – I say – six years to see the light!

And all those characters (unfortunately there are even better than these!) that have been sacrificed due to the change in story, what will happen to them?

At the beginning, on the script there were several stages, removed afterwards even if both the characters and the environments were already finished.

That’s all wasted work, and especially, it’s frustrating to think that nothing of that can be published (or at least, I can’t do it).

Sadly without words.”

Final Fantasy XV releases simultaneously worldwide on PS4 and Xbox One this Nov. 29 after a delay, though the game won’t be fully open world. Are you picking up your Ultimate Collector’s Edition?

REVIEW SUMMARY
Final Fantasy XV
8.5
Combat, Plot, Characters Create Something Flawed, Beautiful, Fantastic
Despite it's flaws, Final Fantasy XV is a milestone achievement: not just for being completed, but for being completed with polish, aplomb and love.
  • Engaging main cast of characters
  • Fun, fast-paced combat
  • A massive, beautiful world to explore
  • The Regalia!
  • Continuous updates have addressed some shortcomings of the initial release
  • Major aspects of the story feel rushed or absent, particularly toward the end of the game
  • Stealth sequences feel out of place
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