'Deus Ex: Mankind Divided' Patch Brings 'System Rift' DLC And DirectX 12 Support On PC

Deus Ex: Mankind Divided's newest DLC System Rift
Deus Ex: Mankind Divided's newest DLC System Rift Square Enix

Deus Ex: Mankind Divided has only been out for a few weeks and it’s already getting some DLC. In System Rift, you reunite with Adam’s Friend, Frank Pitchard, who helps him find information about the Santeu Group. If you understood what any of that meant, you’ve been playing too much Deus Ex. The DLC costs $11.99 and is available for all consoles and PC.

I am not okay with a game releasing “expensive” DLC a few weeks after its initial launch. There is absolutely no reason this wasn’t released with the main game, other than to turn more of a profit. There was once a time when I would never call Square Enix greedy and microtransaction obsessed, a time where they gave you four amazing PlayStation discs with a full gigantic game. Now, they charge you for the base game, then more for DLC and then even more for microtransactions.

A patch for PC was released for Deus Ex: Mankind Divided to allow for DirectX 12 support. If you are having trouble getting this patch to work, try using an older version of the game, available on Steam. Here are the full patch notes:

  • Added support for the Jensen Story: System Rift DLC mission. Re-unite with Frank Pritchard, Adam’s friend and former colleague at Sarif Industries, and assist him in hunting down information on the mysterious Santeau Group. Desperate to get more information, Pritchard targets one of the most secure data banks ever created – the Palisade Blade. In agreeing to help, Adam may also be able to uncover hints as to who the Illuminati really are.

  • Added Lens Flare option.
    Improvement of Tobii EyeTracking's cover at gaze: Better responsiveness. Separate the responsiveness setting from Extended View. Filter the gaze point harder to get better snapping.

  • Tobii Eye Tracking's gun arm at gaze (new feature). When using Nanoblade, P.E.P.S or Tesla augmentations, the gun arm will aim in the direction of your gaze, quick shoot by releasing the trigger early or hold for continued aiming.

  • Fixed an issue where Extended view is enabled when shopping.

  • Fixed an issue where Extended view - Gun arm weapon reticles are moving.

  • Various crash and bug fixes.

  • UPDATE: Fixed issue with Tessellation and some cables in Prague.

  • Release of DirectX 12 support in Deus Ex: Mankind Divided:

  • Users are able to utilize the awaited DirectX 12 Graphics API. To activate this you are required to do the following:

  • Within your Steam Library, right-click on Deus Ex: Mankind Divided.
    Select ‘properties’ from the context menu and navigate to the Beta tab.

  • From the dropdown menu, select dx12_preview then close the window.

  • After the game has downloaded the DirectX 12 supported build you can then toggle DirectX 12 from either the launcher window or from the Display options within the game.

  • Note that DirectX 12 requires a restart of the game if (de-)activated from within a running Deus Ex: Mankind Divided game session. o WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. o Multi-GPU is not yet supported in this patch. o If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
    o Stereoscopic 3D with DX12 is supported on AMD, but on new windows versions “3D display mode” must be enabled through the Windows “Advanced display settings” menu.
    o As always, make sure that your drivers are up to date.

    The following fixes are in this patch for DX12:

  • Fixed an issue where some object would appear black.

  • Fixed a shadow issue.

  • Improved DirectX 12 CPU usage.

  • Various performance improvements and bug fixes.

  • Known DX12 issue:

  • There is a known bug that causes some very high end cards to regress relative to DirectX11. Improvements have been made but this is being further investigated by the development team.

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