‘Deus Ex: Mankind Divided’ Augments Guide: Can You Turn Back On Augments You Permanently Disabled?

Deus Ex: Mankind Divided has this man kinda divided
Deus Ex: Mankind Divided has this man kinda divided Square Enix

Early on in Deus Ex: Mankind Divided (mild spoilers follow), you’ll learn something shocking: the augments Adam Jensen had in Human Revolution are not the only ones he has. Sometime along the way, he’s been embedded with a series of experimental augments of incredible power—but they’re so dangerous that you have to permanently disable regular augments to use them. You need to overclock your system. But is it really so permanent? Read on to find out.

Deus Ex: Mankind Divided: When You Overclock Augments, Are They Permanently Disabled?

'Deus Ex: Mankind Divided' Arrives this August on PC, PlayStation 4, Xbox One.
'Deus Ex: Mankind Divided' Arrives this August on PC, PlayStation 4, Xbox One. Square Enix

You aren’t the only one wondering whether disabled augments are really disabled permanently. Can you turn back on augments later? Major spoilers for Deus Ex: Mankind Divided follow starting—wait for it—right about now. First off, when you overclock your system by choosing an experimental augment, you have to turn off an augment… and you can’t just flip around the augments you have off. Once an augment is turned off, it’s staying off for a good long while, so choose carefully. You can’t swap on the fly.

That said, those disabled augments aren’t so permanent. As soon as you learn about the experimental augments, the game teases you with a questline that could potentially enable you to use all of your augments at once—not just a few of them. Follow that quest, recover that item needed, and you won’t get that power. Instead, you’ll hit a dead end. But only for a while.

Eventually, that quest line picks up again, and you can win your right to activate all your augments. Here’s the key: Yes, you can eventually use all your augments. And yes, you can reactive all disabled augments. But it is not a quick process—you only fully unlock your potential in that way well into the second half of the game.

So you really do need to choose what augments you turn off carefully. You won’t get them back for many hours of play, so make sure the tradeoff is worth it. And it is a tradeoff—you’ll gain new powers but miss out on other ones by taking the experimental abilities. Do it anyway. Don’t play through most of the game before you take them—what fun is that? And you’ll get it all back—not until near the end, but eventually. So be cautious, commit to what you disable, but know that you’ll eventually become the Adam Jensen you were designed to be.

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