Call Of Duty: WWII Supply Drops May Stretch Beyond Cosmetics Post-Release

8.0
  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
2017-11-03
Call Of Duty: WWII has five Divisions and all of them will be in August’s multiplayer beta. Special training and skills make each Division tailored to different play styles. Call Of Duty: WWII releases Nov. 3 for PS4, Xbox One and PC.
Call Of Duty: WWII has five Divisions and all of them will be in August’s multiplayer beta. Special training and skills make each Division tailored to different play styles. Call Of Duty: WWII releases Nov. 3 for PS4, Xbox One and PC. Sledgehammer Games/Activision

Call Of Duty: WWII Supply Drops were described as cosmetic only during a reddit AMA in July, but that may only be one part of the story. According to exclusive impressions from Game Informer magazine staff, Sledgehammer was very specific in its wording of how the feature might be handled post-launch.

In the most recent episode of the publication’s podcast, hosts Ben Hanson and Andrew Reiner painted a slightly different picture of how Supply Drops could be implemented in the months ahead.

“At least at launch they are going to be cosmetic only. We don’t know about after that. There was a lot of framing like, you know, during the launch window, we’re gonna keep it cosmetic only.”

The same qualification was also applied to historically accurate emotes and loot.

“All these emotes and loot are period-specific. Even for that, they also said for launch window, it’s going to be period-specific. But you know, it might get whacky.”

While these aren’t direct quotes from representatives at Activision or Sledgehammer, the implication here is that Call Of Duty: WWII will be putting its most consumer-friendly foot forward for the game’s first few months on market. Beyond that, it seems feasible to think 2017’s online multiplayer may be more similar to Infinite Warfare than originally assumed.

If this is the case, one thing we’ve yet to hear about is the brand of in-game currency that could potentially mitigate any concerns players might have. Linking effective weapons to Supply Drops obviously has the potential to be pay-to-win if it’s directly tied to consumer spending, so how easy might it be to get these guns for free if there’s even a way to do so at all? Shortly after the launch of Infinite Warfare, players lambasted the game’s developers for the laughable Salvage purses even for top-tier performances. If there is an in-game currency in WWII, how liberally will it be doled out to the wider multiplayer audience?

In the absence of official conformations or details from Sledgehammer, we’ll likely have to wait for the PS4 Private Beta to begin later this month. Starting Aug. 25, players will be able to level up, experience a small collection of multiplayer maps and see what it’s like to play in the game’s five Divisions. If there are any progression nuances like in-game currency, we’ll likely see signs of it once testing begins.

As for emotes, the goal with Call Of Duty: WWII has always been to provide the most historically accurate experience possible. However, as a fun multiplayer shooter with so many community-facing features, there’s little doubt that SHG may want to get a little goofy as the player base starts to develop. Historical realism will always be front and center in the scripted single-player campaign, so it wouldn’t be the worst thing to let our soldiers dab or do the “Gangnam Style” dance online. Especially given all the cool features in Headquarters, it’d be nice to offer players the chance to let loose.

Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3.

How do you feel about Supply Drops going non-cosmetic after launch? Would silly emotes ruin the feel of online multiplayer? Tell us in the comments section!

REVIEW SUMMARY
Call Of Duty: WWII
8.0
Call Of Duty: WWII Review - It’s Exactly The War You’d Expect
While it’s not a perfect game, Call Of Duty: WWII knows the expectations it has to meet and hits almost every single one of them fairly well.
  • Action-packed campaign
  • Traditional multiplayer at its best
  • A more welcoming Zombies mode
  • Predictable story
  • Small multiplayer maps
  • Post-launch server issues
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